Web directories Web Analytics Learning Guitar-Making Your Own Music Learning Guitar-Making Your Own Music: 05/01/2012 - 06/01/2012Learning Guitar-Making Your Own Music

Sunday, May 27, 2012

Home Recording Software-Professional Recording Studio

Home Recording Software-Professional Recording Studio
Home Recording Software

  Discover a great home recording software that has all the tools needed for a mixed and mastered professional music recording.  Dub Turbo is a fantastic value for under $50. I work in the music industry as a music manager for bands and artist and highly recommend this home recording software if your looking for a finished sound and great value! No need to create and spend thousands of dollars on a  professional recording studio. Visit Dub Turbo here: Dub Turbo.

Thursday, May 24, 2012

Making Your Own Music-Foreign Mechanicals

Making Your Own Music-Foreign Mechanicals

Others countries outside America do have mechanical rights organization. These organizations are usually government owned.  It is a license provided for that specific territory. What they do is collect all royalties from the record companies/label and hangs on to the money to earn interest on the royalties. After time, they then pay off the publisher. How the amount is calculated is the entire record is licensed for a percentage of the wholesale price and does not matter how many songs are on the album. In order for the publisher to be paid, it must file a claim to the proper organization. When making your own music the publisher must have ownership of the songs. They can either claim a percentage of the song or the percentage share if the rights are split with other publishers.

Foreign Performances

Just about every territory outside the U. S. has a performance rights society that is also government owned. They pay the writer's share to ASCAP/BMI/SESAC which will then turn around and pay the writer of a song. If there is no foreign publisher it goes to the U. S. publisher. This is better for an artist, because one primary publisher instead of several is more money for the artist when making your own music.

* Next post I will discuss foreign advances.

Monday, May 21, 2012

Making Your Own Music-Digital Downloads Part Two

Making Your Own Music-Digital Downloads Parts Two

Audio streaming. Now let's talk about audio streaming on demand. These are what is considered interactive streams, which is what ever the listener wants to hear. The specific term is called a subscription service. Here are some examples. Napster, Rhapsody, Yahoo and MusicNet. Publishers feel that with interactive streams when making your own music, there is more royalties and monies involved. The streaming services had a much different opinion. The two sides battled for years and finally came up with an agreement. What happens was the streamers paid advances to the publishers, and therefore are recouped from the royalties. This idea was for the two sides to keep negotiating. Then a royalty rate of streaming was settled and the publishers would get royalties from the starting point of contractual agreements. Well, this was not the final stage. The Copyright Royalty Board had to decide on the streaming rate. A royalty was set and it is the percentage of the subscription fee and ad revenues. The issue is the publishers do not share these royalties with the songwriters. This is because there is no way to compute the royalties and don't know which songs earn back advances and can't allocate the monies to the writers of the song when making your own music.

Video streaming. This is a touchy subject between the publishers and the streamers. This is an unsettled matter on royalties. The digital streamers feel they are covered by the public performance license through ASCAP or BMI. Publishers feel they should get more return. The Copyright Royalty Board has not benn involved due to no compulsory license for streaming videos.

Tethered downloads. These specific downloads are very restricted. If someone downloaded a song under a subscription service and they don't renew there subscription, you can't play the song after your term. Tethered downloads are from services such as: Listen.com, Music Match and Napster. There is also no rate set for tethered downloads. An example of the math. Publisher say makes %10 of the streamers revenues then the publisher gets $100. The publisher gets a porportional rate meaning if the streaming puts 1000 streams out there and 250 of the stream are yours, you will get %25 of the money, or $25. With tethered downloads it is based on the number of times the song is downloaded to the listeners computer.

Podcasting. With podcasting this is considered and viewed as promotional. The song is a sample of thirty seconds. If the songs extends over thirty seconds, the publisher will be paid.

*Next post I will cover foreign mechanicals.

Sunday, May 20, 2012

Making Your Own Music-Digital Downloads

Making Your Own Music-Digital Downloads

As a recording artist, you need to know about where your music needs to go when making your own music. Publishers and record companies/labels have now seen the light in regards to making a buck with your music. The technologies today are becoming an alternative and substitute for record sales of CDs. People are cherry picking the internet for songs by there favorite artists. If you end up downloading  every song from one album, you are likely not to buy the CD. Also, millions of music listeners are subscribed to a music service for fees, so there is no need to purchase the entire album. Everyone on the side of labels and publishing companies are in a panic and the publishers are scared they might sell the song rights for a low cost. So this is the new norm as the music business has changed very dramatically when making your own music.

1. Untethered downloads. These downloads are a common thing on the net. I tunes is one of them. This means as an artist you will get full mechanical rights on these downloads. Pretty straight forward. You will get a percentage of every single song downloaded. A non-tethered downloads are ring backs or ring tones on a cell phone. The publishing royalty for these are straight forward as well. Also, it's a higher percentage than audio downloads. The publishers get a range between %10 to %12 of the retail price and a floor rate of 10 cents to 12 cents per copy.

2. Webcasting. Here is another way to earn some money. Again, very straight forward. Their is something called non-interactive webcasting. This means someone else chooses what is played. A prime example of this is an internet radio station. Pay wise, the publisher only gets performance monies/royalties. The stats and monies are gathered by ASCAP or BMI. Works the same as over the air regular radio play. Very important that you obtain a server copy license. This protects the artist for earning royalties and not get in any hot water with copyright when streaming. Must have this license before you stream anything.

Next post I will continue digital downloads information that you and or publisher needs for earning monies on the internet with your music.

Saturday, May 12, 2012

Sync And Transcription Licenses

Sychronization License

Sync license is a license that is use with visual images when making your own music. The most reconizable example of this is a song in a moition picture. This happens when the song is played with actions on the screen on tv commercials, home video devices, etc. It does not include any commercials on the radio. Radio is not visual, so it is not considered sychronized. There are radio commercial licenses that are called transcription license. This license is specific towards radio.

What Are The Fees?

Fees depend on the suggnificant importance of the song in the ad. An example, if the song is used for 5 or 10 seconds in the ad for backround this is usually a unknown song. A major song would be a on camera full length major and popular song that is in a high budget motion picture. When you talk about commercial songs, the fees are heavily increased.

Here Is A Breakdown:

1. Moition picture sync license for a major film can range from $15,000 to $100,000 as they buy out the rights for usage.

2. Main title usage is a song that is played during opening credits of a film. $50,000 to $250,000.

3. End title usage is a song that is played during the end of the film credits. $35,000 to $100,000.

4. Indie films are low budget and can range anywhere from $2,500 to $7,000 wherever the song appears in the movie. A kicker deal should be considered. This gives the publisher a nice earning for a song if the film explodes in the box office. Kickers are 3 million in gross and you can make 4 times the amount from the begining.

5. TV, such as cable, free and satellite ranges around $6,500 to $8,500 for perpetuity rights. Pay television is the same as free tv, cable or satellite.

6. Foreign movies should outside the United States are usuallt a standard $15,000.

7. Home video. This is a program that is released later on home video can range from $8,500 to $10,000.

8. A tv theme song are based on how many episodes run. This can be a real money maker. Ranges from $4,000 to $10,000 per episode. Nice money. If a show runs for years and is sydicated, you can make a hugh amount of money.

9. Commons are what we call songs that are on tv shows on airplanes, bicycles, ships, etc. An original deal you make $1,000 to $3,000 which is a five year deal. It can be $2,000 to $3,000 for a perpetuity.

10. Commercials a song can make you some nice cash and range $75,000 to $350,000  for what is called national usage for tv and radio. These are one year deals at a time. If the song is popular and is a giant hit song, the contract can reach into the millions.

11. Video games in songs. If the song is a big hit $30,000. The normal rate however, is between $5,000 to $6,000.

*Make sure that when you become a recording artist on a label of any sort ,that you maximize all your potential income with licensing when making your own music. You won't make any money on album sales! A very tiny amount.

Wednesday, May 9, 2012

Making Your Own Music

Making Your Own Music

There is nothing more creative than making your own music. Anything from recording music, playing guitar, or simply writing your own songs. In today's world we have such an advantage in creating music and sharing with the rest of the world. Like anything else, serious musicians that want to create and distribute musical material can rip through your budget and be very expensive. In my years of being involved in music and several years in the music industry I have found that the biggest challenge for musicians is to create and produce a CD (album) independently. The first step is to know as a musician or band your niche. What type of style is your music? Are you trying to write and create a number one hit on the radio station or create music that lies deep in your soul and your write what you feel and enjoy writing, recording and sharing with the rest of the world?

Home Recording Software
Music Recording Software

My advice is when you get to that cross road about the recording process is to record material at home. Build your craft in song writing, learn and become advanced in the recording process. This will cost you literally nothing if done correctly. Obviously researching a software or types of recording equipment take knowledge of what will work and cater your specific needs as a recording artist. If you are not advanced at recording and I mean not a professional producer or recording engineer, I would recommend a recording software which for it's value is the best thing I have come across on the market under $50! Yes, that's all.  Dub Turbo, a software where you have all the capabilities as a major studio if used to it's full extent. Have a look and this will be the best investment you will make as a musician if you don't have the funds to record in a studio.This home recording software is incredible effective. Happy recording!

Monday, May 7, 2012

Learning Guitar-Making Your Own Music

Learning Guitar-Making Your Own Music
Learning Guitar

     When it comes to learning guitar, there is an alternative to simple guitar lessons and making your own music. For several years guitar lessons have been limited to two learning concepts. You could learn to play guitar on your own with frustration from spending countless hours or your second option is to spend hours and plenty of money taking private lessons from tutors. In this day and age of computer technology access to just about everything is apparent. Now you can learn to play guitar and master the instrument by instructional video and the best teaching program out on the market. Jamorama guitar lessons is the only way to go these days. It is considered the top instructional guitar lessons on the Internet, voted by consumers. It is a one minute download e book that you have directly on your computer, so you can learn effectively right from home. It has step by step instructions from beginning to end. Learn to play different styles and genres of music. This entire course is cheaper than just one hour of private lessons with a tutor. Less than $50! This is the best value you will ever find. You will also get bonuses, chord charts and play along videos. I highly recommend Jamorama guitar lessons. It takes less time to learn, it's fun, simple and inexpensive. Have fun!
Simple Guitar Lessons

* Arian Collin is a manager for bands and solo artists in the music industry.